Abstract—In this paper, we propose importing ocean wave effects produced by Houdini into the game engine through plug-in form and displaying it through real-time rendering, and the optimal value setting of the plug-in in terms of animation completeness and detail reduction degree is verified by the way of example production. We use ocean wave effects produced by Houdini in an Unreal Engine as the research theme. Film and games are two important players in the entertainment industry. The game focuses on the interaction with a player, whereas the focus of the film is the expression of the picture. This also makes the game and the film to have very different performance characteristics in the early stage of development. It is worth noting that the boundaries between film and video have become increasingly blurred in recent years. At the cultural level, there are cases of integration of film and video in IP cooperation, and narrative techniques also have to improve efficiency. The significance of the optimal value is that this value can restore the visual effect of Houdini to the maximum effect. The introduction of the game engine provides a more convenient and real-time display and a wider application scenario for the wave effect produced by Houdini. The form of plug-in realises the binding of the film special effects software Houdini and the game engine. It also confirms the general trend of mutual integration of games and movies from the technical point of view.
Index Terms—ocean wave effect, Houdini, engine, VFX
Cite: Jiani Zhou and Tae Soo Yun, "Visual Restoration of Ocean Wave Effects Produced by Houdini in the Engine," Journal of Image and Graphics, Vol. 9, No. 3, pp. 109-113, September 2021. doi: 10.18178/joig.9.3.109-113
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